Army of Two: The Devil's Cartel is the up-coming game from publisher EA, and developer Viseral Games. It is the third game in the series and doesn't have Rios and Salem, they are replaced with new comer mercs named Alpha and Bravo.
Graphics: The game runs on the Frostbite 2 engine and looks good and crisp, being the same engine that runs Battlefield 3, I expect it too. Colors are a bit drab, and concrete looks like concrete. It has destructible cover which looks good and makes the levels feel alive.
Sound: Sound is OK, guns sounded about right, and enemy chatter is on point. Music is good too, it really does bring the suspense to the action. However, they're not to much to say about the sound, as I find it kinda generic, so if you like shooters and have played them before it's pretty much the same, which is not to say it's a bad thing.
Gameplay: Compared to the previous games, it's a bore. It lacks the humor that the other T.W.O (two, get it) games had. It's seems like a run of the mill shooter. It seems to have replaced the aggro meter with a overkill meter. I found this game lacking, and since Military shooters are literally a dime a dozen nowadays.
With that said, combat is solid, and there were no hiccups in the action. The AI is good enough to stay alive, and will chuck grenades with CoD accuracy to flush you out. It really does turn up the action and urgency of cover mechanics. Would've been cool is they added a berserker who will chase you out of cover, but then again, it's a demo review. The controls are more conventional than in previous games, there is a button to go to cover, swap and sprint out of cover. I just can't figure out how to sprint outside of cover.
Conclusion: I am disappointed with this game. I expected nothing less from EA to find a way to muck up a perfectly good franchise. I predict that if they have the money for it, they will bring back some of the features from previous Army of TWO games. Even though you can customize your mask(as shown in the video that came with the demo), it should've been an addition, not a replacement. This demo gets a 8/10, but I think the score should be lower if you're a fan.
Tuesday, March 19, 2013
Spec Ops: The Line = Fuck. This. Game!!!
This game sucks!!! It's not because it was bad; no it was well made and played well, even with its hiccups. It's not because of the story, I found it engaging and well thought out. I think this game sucks because all it insults the gamers who play it. Who does that? Who sits there and insults the fan-base of their product with that product? If you went to a play, and the actor was screaming out that you are a monster for watching the play you paid for, and the one he's in, then you'd be upset too.
I would've respected it more if it did it in a more respectful way. I heard the author of the script isn't really a gamer, so fuck you(if true). Metal Gear Solid always a political agenda stating how war is wrong, and how video games may lead to a disillusion of war, but it does it respectfully toward the gamer. Also, it's a stealth game where you avoid the enemy at all costs!! So if you're on a murder rampage, it's your own fault and psyche. Spec Ops just makes you play a run of the mill military shooter and blames you for being an ass. Hey, creator, you do realize this is fake, right? You do understand the human propensity towards violence, right, and how video games can satiate that need without actual doing it, right? Most violent criminals in prison are disadvantage youths, I should know I grew up with them. And not a single one plays video games at all. They're attention lies elsewhere.
Back to my point, like I said, I liked everything up until it started to insult the gamer. That was unnecessary and downright mean toward the people who you are selling to. I know the consumer is not the brightest tool in the shed, but at least most companies try to stroke the ego. Smart companies try to, at least, give you a reach around while fucking you in the ass!!
Since I develop games, I will make a personal effort to insult the creators of this piece of shit. An injustice like this cannot go unpunished.
P.S. I know about the true injustices that happen around the world in the Africa, Burma, Israel. My question is to you who may judge me harsely for this post is, "THE FUCK YOU DOING ABOUT IT?!!"
I would've respected it more if it did it in a more respectful way. I heard the author of the script isn't really a gamer, so fuck you(if true). Metal Gear Solid always a political agenda stating how war is wrong, and how video games may lead to a disillusion of war, but it does it respectfully toward the gamer. Also, it's a stealth game where you avoid the enemy at all costs!! So if you're on a murder rampage, it's your own fault and psyche. Spec Ops just makes you play a run of the mill military shooter and blames you for being an ass. Hey, creator, you do realize this is fake, right? You do understand the human propensity towards violence, right, and how video games can satiate that need without actual doing it, right? Most violent criminals in prison are disadvantage youths, I should know I grew up with them. And not a single one plays video games at all. They're attention lies elsewhere.
Back to my point, like I said, I liked everything up until it started to insult the gamer. That was unnecessary and downright mean toward the people who you are selling to. I know the consumer is not the brightest tool in the shed, but at least most companies try to stroke the ego. Smart companies try to, at least, give you a reach around while fucking you in the ass!!
Since I develop games, I will make a personal effort to insult the creators of this piece of shit. An injustice like this cannot go unpunished.
P.S. I know about the true injustices that happen around the world in the Africa, Burma, Israel. My question is to you who may judge me harsely for this post is, "THE FUCK YOU DOING ABOUT IT?!!"
Monday, March 11, 2013
It's been a while...
Ah, it's been a long time since I posted something. Well, I'm BACK, BABY!! But no more video game demo reviews (well not as many), I'm going to blog about my programming!! Yes, I've been game programming for the past 2.5 years or more. I've learned a lot and produced a couple of games over that time. I'll fill out this blogspot with as much information as humanly possible. Just wait. :D
Tuesday, December 15, 2009
My demo review: Dante's Inferno
Dante's Inferno.
After playing the Dante's Inferno demo twice, I came to the conclusion that it was a rip off of God of War and wasn't going to have much depth beyond it's Christian story line, but then I played it some more and learned to upgrade the scythe or holy. The ability to control monsters and use them to destroy enemies as well as open gates is fun. Generally, it's a good ol' button masher that is going to smash its way into our homes.
Graphics: The graphics are PS3, it's clean, it's crisp, it's gonna dazzle your eyes. The enemies are good looking and die with gusto(when you smash them into pieces.) The level design it great and the artistry when the church crumbles into hell is kind of cool. The graphics, themselves, don't strike me as, "Oh - My - Gawd!!" good, compared to games like Modern Warfare 2, where MW2 threw alot of eye effects to make you forget that you are trying to take in it's magnificence trying to stay alive.
Sound: It's sound is also decent; monster types stand out enough. In games like this, sound is meant more for feel than actual use. The enemies are always coming, and when they do the music changes. The slight audio cue is nice, but come on, I have Death's scythe and a holy cross, GET SOME M-f'ers!! Even on mute, dying was still a challenge for me, I didn't need the sound to locate enemies. The music was moody and fit the games dark mood, but didn't stand out to me as "wow, I'm in a fight." or more accurately, "wow, I'm getting jumped." Any normal person would run, but bad asses don't run from jack squat!!!
Gameplay: Feeling like a God of War game, it threw me off having to learn the button mechanics, i.e R1 is to grab for context sensitive kills, where R2 is to grab period. What's next R3 to grab your junk? I digress. Square and triangle are your light and heavy attacks respectively, even though it looks like they do light horizontal and heavy vertical attacks. Right analog is to dodge attacks, which after the dodge leave you open for a split-second. I already found a quick way: jump right after a roll and it will make you less vulnerable to attack. You can do this continuously if you wish. Overall, it works and is responsive, and that's more important than being a clone.
It's biggest feature is how you can use your scythe or holy skills. You can level either up by grabbing(R2) and hitting either square or circle to execute or absolve your enemies. Killing them with the scythe levels it up and gives you point to use to upgrade it's powers, and does the same for the holy cross. It is a neat mechanic, but it will have to be seen when the game is released to see how cool it really is.
Conclusion: This is an EA game, and if you don't know, I dislike EA's methods of hyping sub par games, but I respect that none of their games completely suck(Conan!!!) I think it will be a respectable addition to the action-adventure genre, but it won't be kick Kratos' ass anytime soon.
My rating: 3 and a half middle fingers out of 5.
This is a demo review, edits and revisions may be made to the game for its release date of Feb. 2010. Plus, there are levels that we haven't played, as it was a demo, and may completely stand out.
After playing the Dante's Inferno demo twice, I came to the conclusion that it was a rip off of God of War and wasn't going to have much depth beyond it's Christian story line, but then I played it some more and learned to upgrade the scythe or holy. The ability to control monsters and use them to destroy enemies as well as open gates is fun. Generally, it's a good ol' button masher that is going to smash its way into our homes.
Graphics: The graphics are PS3, it's clean, it's crisp, it's gonna dazzle your eyes. The enemies are good looking and die with gusto(when you smash them into pieces.) The level design it great and the artistry when the church crumbles into hell is kind of cool. The graphics, themselves, don't strike me as, "Oh - My - Gawd!!" good, compared to games like Modern Warfare 2, where MW2 threw alot of eye effects to make you forget that you are trying to take in it's magnificence trying to stay alive.
Sound: It's sound is also decent; monster types stand out enough. In games like this, sound is meant more for feel than actual use. The enemies are always coming, and when they do the music changes. The slight audio cue is nice, but come on, I have Death's scythe and a holy cross, GET SOME M-f'ers!! Even on mute, dying was still a challenge for me, I didn't need the sound to locate enemies. The music was moody and fit the games dark mood, but didn't stand out to me as "wow, I'm in a fight." or more accurately, "wow, I'm getting jumped." Any normal person would run, but bad asses don't run from jack squat!!!
Gameplay: Feeling like a God of War game, it threw me off having to learn the button mechanics, i.e R1 is to grab for context sensitive kills, where R2 is to grab period. What's next R3 to grab your junk? I digress. Square and triangle are your light and heavy attacks respectively, even though it looks like they do light horizontal and heavy vertical attacks. Right analog is to dodge attacks, which after the dodge leave you open for a split-second. I already found a quick way: jump right after a roll and it will make you less vulnerable to attack. You can do this continuously if you wish. Overall, it works and is responsive, and that's more important than being a clone.
It's biggest feature is how you can use your scythe or holy skills. You can level either up by grabbing(R2) and hitting either square or circle to execute or absolve your enemies. Killing them with the scythe levels it up and gives you point to use to upgrade it's powers, and does the same for the holy cross. It is a neat mechanic, but it will have to be seen when the game is released to see how cool it really is.
Conclusion: This is an EA game, and if you don't know, I dislike EA's methods of hyping sub par games, but I respect that none of their games completely suck(Conan!!!) I think it will be a respectable addition to the action-adventure genre, but it won't be kick Kratos' ass anytime soon.
My rating: 3 and a half middle fingers out of 5.
This is a demo review, edits and revisions may be made to the game for its release date of Feb. 2010. Plus, there are levels that we haven't played, as it was a demo, and may completely stand out.
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