Thursday, April 25, 2013

Zombie Feast - Alpha WOOOOT!!!!

Got a webplayer version of zombie feast alpha for all to test out.  I'll put the link in when I can.  Man, it was a struggle to get the AI to work the way I wanted it to, but it's done. 
The trick, don't code at home!!!  I'm serious! I had to go to Starbucks to write it.  Hell, I'm still here as I type right now.  But it was all worth it.  That satisfaction I get when what I want works = priceless!!!

Tuesday, March 19, 2013

Army of Two: The Devil's Cartel Demo review

Army of Two: The Devil's Cartel is the up-coming game from publisher EA, and developer Viseral Games.  It is the third game in the series and doesn't have Rios and Salem, they are replaced with new comer mercs named Alpha and Bravo.

Graphics:  The game runs on the Frostbite 2 engine and looks good and crisp, being the same engine that runs Battlefield 3, I expect it too.  Colors are a bit drab, and concrete looks like concrete.  It has destructible cover which looks good and makes the levels feel alive.

Sound: Sound is OK, guns sounded about right, and enemy chatter is on point.  Music is good too, it really does bring the suspense to the action.  However, they're not to much to say about the sound, as I find it kinda generic, so if you like shooters and have played them before it's pretty much the same, which is not to say it's a bad thing.

Gameplay: Compared to the previous games, it's a bore.  It lacks the humor that the other T.W.O (two, get it) games had.  It's seems like a run of the mill shooter.  It seems to have replaced the aggro meter with a overkill meter. I found this game lacking, and since Military shooters are literally a dime a dozen nowadays.
With that said, combat is solid, and there were no hiccups in the action.  The AI is good enough to stay alive, and will chuck grenades with CoD accuracy to flush you out.  It really does turn up the action and urgency of  cover mechanics.  Would've been cool is they added a berserker who will chase you out of cover, but then again, it's a demo review.  The controls are more conventional than in previous games, there is a button to go to cover, swap and sprint out of cover.  I just can't figure out how to sprint outside of cover.

Conclusion:  I am disappointed with this game.  I expected nothing less from EA to find a way to muck up a perfectly good franchise.  I predict that if they have the money for it, they will bring back some of the features  from previous Army of TWO games.  Even though you can customize your mask(as shown in the video that came with the demo), it should've been an addition, not a replacement.  This demo gets a 8/10, but I think the score should be lower if you're a fan.

Spec Ops: The Line = Fuck. This. Game!!!

This game sucks!!!  It's not because it was bad; no it was well made and played well, even with its hiccups.  It's not because of the story, I found it engaging and well thought out.  I think this game sucks because all it insults the gamers who play it.  Who does that? Who sits there and insults the fan-base of their product with that product?  If you went to a play, and the actor was screaming out that you are a monster for watching the play you paid for, and the one he's in, then you'd be upset too.
I would've respected it more if it did it in a more respectful way.  I heard the author of the script isn't really a gamer, so fuck you(if true).  Metal Gear Solid always a political agenda stating how war is wrong, and how video games may lead to a disillusion of war, but it does it respectfully toward the gamer.  Also, it's a stealth game where you avoid the enemy at all costs!! So if you're on a murder rampage, it's your own fault and psyche.  Spec Ops just makes you play a run of the mill military shooter and blames you for being an ass.  Hey, creator, you do realize this is fake, right? You do understand the human propensity  towards violence, right, and how video games can satiate that need without actual doing it, right?  Most violent criminals in prison are disadvantage youths, I should know I grew up with them.  And not a single one plays video games at all. They're attention lies elsewhere.
Back to my point, like I said, I liked everything up until it started to insult the gamer.  That was unnecessary and downright mean toward the people who you are selling to.  I know the consumer is not the brightest tool in the shed, but at least most companies try to stroke the ego.  Smart companies try to, at least, give you a reach around while fucking you in the ass!!
Since I develop games, I will make a personal effort to insult the creators of this piece of shit.  An injustice like this cannot go unpunished.

P.S. I know about the true injustices that happen around the world in the Africa, Burma, Israel.  My question is to you who may judge me harsely for this post is, "THE FUCK YOU DOING ABOUT IT?!!"

Monday, March 11, 2013

It's been a while...

Ah, it's been a long time since I posted something.  Well, I'm BACK, BABY!!  But no more video game demo reviews (well not as many), I'm going to blog about my programming!!  Yes, I've been game programming for the past 2.5 years or more.  I've learned a lot and produced a couple of games over that time.  I'll fill out this blogspot with as much information as humanly possible.  Just wait. :D